
Flicker - BigGameJam#9
Flicker
Flicker is a small bullet hell made in 9 days using GDevelop.
You must defeat the shadow monsters on each floor and climb to the top of the tower to defeat the Shadow King and bring light back to your dying world.
3 Enemy Floors, 1 Boss
It's still missing some assets and sound, but we plan to update it as soon as we can.
Pixel art made in Aseprite.
How to play:
- Move around using WASD or ← → ↑ ↓
- Shoot and aim fireballs using M1
- Move closer to the braziers on each floor to light them
Font:
https://www.fontspace.com/pixgamer-font-f85447 by Bryndan Meyerholt
Extensions:
Multitouch Joystick and Buttons - VicrtisGames, MelonDev, xellix, D8H
Smooth Camera - D8H
Fire Bullets - 4ian, Muzan7, Bouh, VictrisGames
CameraShake - VicrtisGames, D8H, fuzzy
Resource Bar - D8H, VictrisGames, Entropy
Button States and Effects - D8H, VictrisGames
| Status | Released |
| Platforms | HTML5 |
| Author | ConceptCat Studios |
| Genre | Action |
| Made with | GDevelop |
| Tags | 16-bit, 16x16, 2D, Action-Adventure, Bullet Hell, Pixel Art, Short, Singleplayer, Top-Down, Top down shooter |
| Content | No generative AI was used |





Comments
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Nice stuff! Loved the mechanics. Hope to see you expand on this in the future!